呵呵...其实怎么调什么东西都不会有太大的效果..弹道的感觉是你自己控制的.需要你经常练习..
如果你把枪法练好以后也就没有什么近距离火拼的概念了.近距离的暴头率应该相当高才是. 一般情况下4发子弹就应该差不多了.如果你需要很多子弹的话我建议你还练习枪法..
你可以打BOT..打拿刀的BOT.智商无所谓.让自己养成习惯打头.只打他们的暴头.同时你也可以熟悉到地图中每个位置的最佳暴头高度.
至于你说的命令.即使你会了很多.你的枪法也不见得会有明显的提高.
真正的弹道稳定不稳定其实是需要服务器那边的命令才可以控制的.你只是调整一些网络参数让自己看起来弹道可能会有一些很微妙的变化..
欺骗自己的心理而已..
弹道的稳定和很多因素有关系
比如你使用的鼠标 还有网络 还有机器配置和服务器端的设置
给你个脚本 复制到你config里
alias dev1 "developer 1"
alias dev0 "developer 0"
alias att "+attack"
alias +on "+attack; +lookdown"
alias -on "-attack; -lookdown"
alias antion "bind [ antioff; wait; bind mouse1 r0; wait; bind , r0; wait; bind .r0; wait; bind UPARROW r0; wait; bind DOWNARROW r0; dev1; echo No-Recoil ON; dev0"
alias antioff "bind mouse1 +attack; wait; bind , em; wait; bind . em; wait; bind UPARROW em; wait; bind DOWNARROW em; wait; bind [ antion; wait; dev1; echo No-Recoil OFF; dev0"
alias cl0 "cl_pitchspeed 0"
alias cl1 "cl_pitchspeed 0.5"
alias cl2 "cl_pitchspeed 1"
alias cl3 "cl_pitchspeed 1.5"
alias cl4 "cl_pitchspeed 2"
alias cl5 "cl_pitchspeed 2.5"
alias cl6 "cl_pitchspeed 3"
alias cl7 "cl_pitchspeed 3.5"
alias cl8 "cl_pitchspeed 4"
alias cl9 "cl_pitchspeed 4.5"
alias cl10 "cl_pitchspeed 5"
alias cl11 "cl_pitchspeed 5.5"
alias cl12 "cl_pitchspeed 6"
alias cl13 "cl_pitchspeed 6.5"
alias cl14 "cl_pitchspeed 7"
alias cl15 "cl_pitchspeed 7.5"
alias cl16 "cl_pitchspeed 8"
alias cl17 "cl_pitchspeed 8.5"
alias cl18 "cl_pitchspeed 9"
alias cl19 "cl_pitchspeed 9.5"
alias cl20 "cl_pitchspeed 10"
alias cl21 "cl_pitchspeed 11"
alias cl22 "cl_pitchspeed 12"
alias cl23 "cl_pitchspeed 13"
alias cl24 "cl_pitchspeed 14"
alias cl25 "cl_pitchspeed 15"
alias cl26 "cl_pitchspeed 16"
alias cl27 "cl_pitchspeed 17"
alias cl28 "cl_pitchspeed 18"
alias cl29 "cl_pitchspeed 19"
alias cl30 "cl_pitchspeed 20"
alias cl31 "cl_pitchspeed 22"
alias cl32 "cl_pitchspeed 24"
alias cl33 "cl_pitchspeed 26"
alias cl34 "cl_pitchspeed 28"
alias cl35 "cl_pitchspeed 30"
alias cl36 "cl_pitchspeed 32"
alias cl37 "cl_pitchspeed 34"
alias cl38 "cl_pitchspeed 36"
alias cl39 "cl_pitchspeed 38"
alias cl40 "cl_pitchspeed 40"
alias ec0 "dev1; echo Recoil 0; dev0"
alias ec1 "dev1; echo Recoil 0+; dev0"
alias ec2 "dev1; echo Recoil 1; dev0"
alias ec3 "dev1; echo Recoil 1+; dev0"
alias ec4 "dev1; echo Recoil 2; dev0"
alias ec5 "dev1; echo Recoil 2+; dev0"
alias ec6 "dev1; echo Recoil 3; dev0"
alias ec7 "dev1; echo Recoil 3+; dev0"
alias ec8 "dev1; echo Recoil 4; dev0"
alias ec9 "dev1; echo Recoil 4+; dev0"
alias ec10 "dev1; echo Recoil 5; dev0"
alias ec11 "dev1; echo Recoil 5+; dev0"
alias ec12 "dev1; echo Recoil 6; dev0"
alias ec13 "dev1; echo Recoil 6+; dev0"
alias ec14 "dev1; echo Recoil 7; dev0"
alias ec15 "dev1; echo Recoil 7+; dev0"
alias ec16 "dev1; echo Recoil 8; dev0"
alias ec17 "dev1; echo Recoil 8+; dev0"
alias ec18 "dev1; echo Recoil 9; dev0"
alias ec19 "dev1; echo Recoil 9+; dev0"
alias ec20 "dev1; echo Recoil 10; dev0"
alias ec21 "dev1; echo Recoil 11; dev0"
alias ec22 "dev1; echo Recoil 12; dev0"
alias ec23 "dev1; echo Recoil 13; dev0"
alias ec24 "dev1; echo Recoil 14; dev0"
alias ec25 "dev1; echo Recoil 15; dev0"
alias ec26 "dev1; echo Recoil 16; dev0"
alias ec27 "dev1; echo Recoil 17; dev0"
alias ec28 "dev1; echo Recoil 18; dev0"
alias ec29 "dev1; echo Recoil 19; dev0"
alias ec30 "dev1; echo Recoil 20; dev0"
alias ec31 "dev1; echo Recoil 22; dev0"
alias ec32 "dev1; echo Recoil 24; dev0"
alias ec33 "dev1; echo Recoil 26; dev0"
alias ec34 "dev1; echo Recoil 28; dev0"
alias ec35 "dev1; echo Recoil 30; dev0"
alias ec36 "dev1; echo Recoil 32; dev0"
alias ec37 "dev1; echo Recoil 34; dev0"
alias ec38 "dev1; echo Recoil 36; dev0"
alias ec39 "dev1; echo Recoil 38; dev0"
alias ec40 "dev1; echo Recoil 40; dev0"
alias r0 "ec0; cl0; bind mouse1 +attack; bind , r1; bind UPARROW r1"
alias r1 "ec1; cl1; bind mouse1 +on; bind UPARROW r2; bind DOWNARROW r0"
alias r2 "ec2; cl2; bind mouse1 +on; bind UPARROW r3; bind DOWNARROW r1"
alias r3 "ec3; cl3; bind mouse1 +on; bind UPARROW r4; bind DOWNARROW r2"
alias r4 "ec4; cl4; bind mouse1 +on; bind UPARROW r5; bind DOWNARROW r3"
alias r5 "ec5; cl5; bind mouse1 +on; bind UPARROW r6; bind DOWNARROW r4"
alias r6 "ec6; cl6; bind mouse1 +on; bind UPARROW r7; bind DOWNARROW r5"
alias r7 "ec7; cl7; bind mouse1 +on; bind UPARROW r8; bind DOWNARROW r6"
alias r8 "ec8; cl8; bind mouse1 +on; bind UPARROW r9; bind DOWNARROW r7"
alias r9 "ec9; cl9; bind mouse1 +on; bind UPARROW r10; bind DOWNARROW r8"
alias r10 "ec10; cl10; bind mouse1 +on; bind UPARROW r11; bind DOWNARROW r9"
alias r11 "ec11; cl11; bind mouse1 +on; bind UPARROW r12; bind DOWNARROW r10"
alias r12 "ec12; cl12; bind mouse1 +on; bind UPARROW r13; bind DOWNARROW r11"
alias r13 "ec13; cl13; bind mouse1 +on; bind UPARROW r14; bind DOWNARROW r12"
alias r14 "ec14; cl14; bind mouse1 +on; bind UPARROW r15; bind DOWNARROW r13"
alias r15 "ec15; cl15; bind mouse1 +on; bind UPARROW r16; bind DOWNARROW r14"
alias r16 "ec16; cl16; bind mouse1 +on; bind UPARROW r17; bind DOWNARROW r15"
alias r17 "ec17; cl17; bind mouse1 +on; bind UPARROW r18; bind DOWNARROW r16"
alias r18 "ec18; cl18; bind mouse1 +on; bind UPARROW r19; bind DOWNARROW r17"
alias r19 "ec19; cl19; bind mouse1 +on; bind UPARROW r20; bind DOWNARROW r18"
alias r20 "ec20; cl20; bind mouse1 +on; bind UPARROW r21; bind DOWNARROW r19"
alias r21 "ec21; cl21; bind mouse1 +on; bind UPARROW r22; bind DOWNARROW r20"
alias r22 "ec22; cl22; bind mouse1 +on; bind UPARROW r23; bind DOWNARROW r21"
alias r23 "ec23; cl23; bind mouse1 +on; bind UPARROW r24; bind DOWNARROW r22"
alias r24 "ec24; cl24; bind mouse1 +on; bind UPARROW r25; bind
alias r40 "ec40; cl25; bind mouse1 +on; bind DOWNARROW r24"
局域网调参数对弹道的影响几乎为0
近距离1v1火拼,和习惯有关,刚玩的朋友枪口的位置非高即低,遭遇的时候需要调整,调整的时间内足以被干掉,枪口位置好,遭遇时就可以直接将对方爆掉。
先联系一枪枪的点射,找到最佳的枪口位置,多看看DEMO(个人视角的POV),相信你会得到提高的。
1,瞄准好,
2,发出两三发子弹,
3,停止射击,
4,重新瞄准,(停止时间在0.5s内)
5,再次射击,
6,OK
学会压枪`