求一个cs1.6比赛脚本

不要带非法参数的 要绝对比赛用的 自己做的也可以
2024-12-01 17:55:52
推荐回答(2个)
回答1:

色色CS1.6专用比赛标准config脚本(无违规参数)
// This file is overwritten whenever you change your user settings in the game.
// Add custom configurations to the file "userconfig.cfg".

unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "bot_add_t"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "bot_add_ct"
bind "[" "invprev"
bind "\" "bot_kill"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "stopsound"
bind "j" "amx_givemoneymenu"
bind "k" "+voicerecord"
bind "l" "showbriefing"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F1" "autobuy"
bind "F2" "rebuy"
bind "F5" "snapshot"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "quit prompt"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "KP_HOME" "m4a1;ak47;primammo;"
bind "KP_UPARROW" "aug;sg552;primammo;"
bind "KP_PGUP" "awp;buyammo1"
bind "KP_LEFTARROW" "famas;galil;primammo;"
bind "KP_5" "mp5;primammo;"
bind "KP_RIGHTARROW" "vest"
bind "KP_END" "usp;buyammo2;buyammo2;buyammo2;"
bind "KP_DOWNARROW" "deagle;secammo;"
bind "KP_PGDN" "shield;"
bind "KP_ENTER" "hegren"
bind "KP_INS" "vesthelm;vest"
bind "KP_DEL" "defuser;"
bind "KP_SLASH" "bot_kick"
bind "KP_MINUS" "sgren"
bind "KP_PLUS" "flash;"
bind "CAPSLOCK" "+voicerecord"
bind "MWHEELDOWN" "+jump"
bind "MWHEELUP" "invprev"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE4" "+speed"
bind "PAUSE" "pause"
_cl_autowepswitch "0"
_snd_mixahead "0.1"
ati_npatch "0"
ati_subdiv "0"
bgmvolume "1.000000"
bottomcolor "6"
brightness "3"
cl_allowdownload "1"
cl_allowupload "1"
cl_backspeed "400"
cl_cmdbackup "40"
cl_cmdrate "101"
cl_corpsestay "600"
cl_crosshair_color "50 250 50"
cl_crosshair_size "small"
cl_crosshair_translucent "1"
cl_dlmax "128"
cl_download_ingame "1"
cl_dynamiccrosshair "0"
cl_forwardspeed "400"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "#Valve_Blue"
cl_logofile "v_1"
cl_lw "1"
cl_minmodels "0"
cl_radartype "1"
cl_righthand "1"
cl_shadows "0"
cl_timeout "35"
cl_updaterate "101"
cl_vsmoothing "0.05"
cl_weather "0"
con_color "180 220 255"
console "1"
crosshair "1"
fastsprites "2"
fps_max "100"
fps_modem "0"
gamma "3"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "0.1"
hisound "1"
hpk_maxsize "4"
hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
joystick "0"
lookspring "0.000000"
lookstrafe "0.000000"
m_filter "0"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
model "chicken"
MP3FadeTime "2.0"
MP3Volume "0"
mp_decals "300"
name "xdx - ZhaoGe"
net_graph "0"
net_graphpos "1"
net_scale "5"
r_bmodelhighfrac "5.0"
s_a3d "0"
s_automax_distance "30"
s_automin_distance "2"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0"
s_leafnum "0"
s_max_distance "1000"
s_min_distance "8"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sensitivity "1.3"
skin ""
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "3"
spec_pip "0"
suitvolume "0.250000"
sv_aim "0"
sv_voiceenable "1"
team ""
topcolor "30"
viewsize "110"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "1"
volume "1.390000"
setinfo "_ah" "0"
setinfo "lang" "cn"
setinfo "_vgui_menus" "0"
setinfo "_dco" "272E7B02A23578284113B15BA99BA770"
+mlook
+jlook
exec userconfig.cfg

回答2:

config参数

gl_cull "1" // 只渲染可见目标

gl_keeptjunctions "0" // 显示纹理的裂纹

gl_max_size "128" // 设定纹理大小*

gl_clear "0" // 纹理质量

d_spriteskip "0" // 不清楚,似乎能提高性能

r_dynamic "1" // 固定动态光源

r_mirroralpha "0" // 关闭反射图片

gl_palette_tex "0" // 使纹理平滑

r_norefresh "0" // 非必要时不更新hud和console

gl_round_down "5" // 纹理降级等级固定(1-99越高质量越低)*

cl_weather "0" // 关闭天气(de_aztec)

max_shells "0" // 关闭子弹退镗

gl_texturemode "GL_LINEAR_MIPMAP_NEAREST" // 设置纹理模式

gl_wateramp "0" // 不显示水波

r_shadows "0" // 关闭阴影

r_waterwarp 0 // 关闭天气在水面上的反应

fastsprites 1 // 烟雾细节(0-3,数值越高质量越低),对白云没有影响,但对手雷爆炸冒出的烟雾有影响。

cl_highmodels 0 // 建模质量

cl_shadows 0 // 关闭玩家阴影

gl_picmip 1 // 混合纹理*

gl_playermip 2 // 混合玩家建模纹理*

joystick 0 // 关闭游戏操纵杆

max_shells 0 // 不显示弹壳

max_smokepuffs 0 // 关闭烟雾扩散效果(违规命令,比赛勿用)