推荐回答(2个)
hello大家好,hopower团队之前发了几次logo的商业作品,深受酷友们喜欢,有些酷友希望我们能分享下创作经验。借此机会和各位设计师朋友进行一次浅薄的分享,同时沉淀这几年我们对游戏LOGO的领域相关知识。来吧,一起来学习这篇文章吧。
![](/picurl?url=https%3A%2F%2Fiknow-pic.cdn.bcebos.com%2F1f178a82b9014a900b4d8890a5773912b31beea9%3Fx-bce-process%3Dimage%252Fresize%252Cm_lfit%252Cw_600%252Ch_800%252Climit_1%252Fquality%252Cq_85%252Fformat%252Cf_auto)
在过去的5年里,hotpower团队设计了100多款游戏logo.2010我们团队与广州捷游,菲音等游戏研发项目合作了英雄远征,梦幻飞仙,神魔遮天,最西游游戏LOGO设计,那时的网页游戏正如日中天,团队包揽了很多家游戏研发公司的多款游戏LOGO的设计。2013年团队进入了快速发展期,质量口碑上不断被肯定,我们得到了网易、腾讯等这样大公司合作的机会,而这时正是手游开启的时代,我们成功合作了乱斗西游,梦想星城,主公莫慌,功夫熊猫等项目,也正因为和这些大厂合作,磨砺了团队,让我们的作品越发成熟。
以下是我们2014年与网易合作的乱斗西游logo案例:
![](/picurl?url=https%3A%2F%2Fiknow-pic.cdn.bcebos.com%2Fd1160924ab18972b0d65cee7eacd7b899e510a44%3Fx-bce-process%3Dimage%252Fresize%252Cm_lfit%252Cw_600%252Ch_800%252Climit_1%252Fquality%252Cq_85%252Fformat%252Cf_auto)
![](/picurl?url=https%3A%2F%2Fiknow-pic.cdn.bcebos.com%2F1e30e924b899a9015a1b951b11950a7b0208f5f5%3Fx-bce-process%3Dimage%252Fresize%252Cm_lfit%252Cw_600%252Ch_800%252Climit_1%252Fquality%252Cq_85%252Fformat%252Cf_auto)
![](/picurl?url=https%3A%2F%2Fiknow-pic.cdn.bcebos.com%2F91529822720e0cf3ee8580d60646f21fbe09aaa9%3Fx-bce-process%3Dimage%252Fresize%252Cm_lfit%252Cw_600%252Ch_800%252Climit_1%252Fquality%252Cq_85%252Fformat%252Cf_auto)
![](/picurl?url=https%3A%2F%2Fiknow-pic.cdn.bcebos.com%2F63d9f2d3572c11df88a3710e6f2762d0f703c2a9%3Fx-bce-process%3Dimage%252Fresize%252Cm_lfit%252Cw_600%252Ch_800%252Climit_1%252Fquality%252Cq_85%252Fformat%252Cf_auto)
![](/picurl?url=https%3A%2F%2Fiknow-pic.cdn.bcebos.com%2F08f790529822720e34e02cd777cb0a46f21fabf5%3Fx-bce-process%3Dimage%252Fresize%252Cm_lfit%252Cw_600%252Ch_800%252Climit_1%252Fquality%252Cq_85%252Fformat%252Cf_auto)
![](/picurl?url=https%3A%2F%2Fiknow-pic.cdn.bcebos.com%2Feac4b74543a9822637eee50a8682b9014a90ebf5%3Fx-bce-process%3Dimage%252Fresize%252Cm_lfit%252Cw_600%252Ch_800%252Climit_1%252Fquality%252Cq_85%252Fformat%252Cf_auto)
![](/picurl?url=https%3A%2F%2Fiknow-pic.cdn.bcebos.com%2F503d269759ee3d6d78e849e64f166d224f4adef5%3Fx-bce-process%3Dimage%252Fresize%252Cm_lfit%252Cw_600%252Ch_800%252Climit_1%252Fquality%252Cq_85%252Fformat%252Cf_auto)
我们认为的游戏LOGO是这样的
游戏LOGO=游戏符号+名字,它是一款游戏的名字更是一款游戏的视觉符号。
![](/picurl?url=https%3A%2F%2Fiknow-pic.cdn.bcebos.com%2Fe1fe9925bc315c60a155a4c281b1cb13485477df%3Fx-bce-process%3Dimage%252Fresize%252Cm_lfit%252Cw_600%252Ch_800%252Climit_1%252Fquality%252Cq_85%252Fformat%252Cf_auto)
有别于平面logo,游戏logo最关键反映的是游戏性,通过名字与图形的视觉化让玩家记住游戏的名字和游戏的整体风格。甚至游戏的品级,玩法,类别能够从logo中体现出来。通过游戏LOGO在网站、展会、户外广告、视频等地方的应用,让LOGO这个视觉符号不断的强化玩家大脑印象,从而提供游戏的知名度影响力
之前腾讯tgidear团队分享的文章,我相信很多酷友都看过, 文章列举哪些logo好与坏的问题,但我们认为游戏logo除了好坏,更重要的是一个logo是否准确表现出一款游戏所要达到的目的,是否满足产品的痛点。
#p#副标题#e#
所以我们今天从商业角度,可用性来和大家沟通下游戏logo的设计。
我们是怎样制作一个游戏logo?
第一步. 沟通了解需求
详细的需求文档尤为重要,需求文档清晰明了,设计师就不需要去揣测需求方真正要的是什么,避免走弯路。有些需求方总埋冤设计师没理解到位,很大一部分是需求没整清楚。所以不管后续沟通如何,着手项目第一步必须先让策划把需求文档写请清楚来。以下是我们总结了需求文档的几个要素,供大家参考
![](/picurl?url=https%3A%2F%2Fiknow-pic.cdn.bcebos.com%2Fb999a9014c086e0605daf1660e087bf40ad1cba9%3Fx-bce-process%3Dimage%252Fresize%252Cm_lfit%252Cw_600%252Ch_800%252Climit_1%252Fquality%252Cq_85%252Fformat%252Cf_auto)
需求文档提供后,如有不明白的地方尽量多沟通,强化一下大家的方向是否一致。
第二步.找资料辅助灵感
需求理解明白了,方向也清楚了,接下来就是找参考了,不管是菜鸟还是大神找参考都是必须的(可别装b 哦)参考是灵感的源泉,辅助于设计师思路。所以不要接到需求后,就急冲冲开始画。资料参考图友很多平台可以去采集,例如花瓣,资料采集后,把资料图片放在同一个文件夹,或者一个psd里。例如下图是一款q版的游戏logo参考图:
![](/picurl?url=https%3A%2F%2Fiknow-pic.cdn.bcebos.com%2F03087bf40ad162d9ec9cac311ddfa9ec8a13cda9%3Fx-bce-process%3Dimage%252Fresize%252Cm_lfit%252Cw_600%252Ch_800%252Climit_1%252Fquality%252Cq_85%252Fformat%252Cf_auto)
第三步.概念设计
概念草稿阶段意在头脑风暴,不要局限一种方向,希望在概念阶段能够有充分的方案差异性。让需求方有可选性。概念方案一般再4-5个左右,以黑白稿或者单色为主。这个阶段看的是造型形式整体感,不要过早考虑色彩,材质。
头脑风暴
![](/picurl?url=https%3A%2F%2Fiknow-pic.cdn.bcebos.com%2F42a98226cffc1e1770cc421c4690f603738de9a9%3Fx-bce-process%3Dimage%252Fresize%252Cm_lfit%252Cw_600%252Ch_800%252Climit_1%252Fquality%252Cq_85%252Fformat%252Cf_auto)
根据多年积累,我们总结了出初稿的的几个方法
A.电脑字体变形 B.手绘手稿C.暴力拼图
A.电脑字体变形
优点:巨人的肩膀上进行设计,电脑字体都是很成熟的字体设计,用电脑基础字体变形,可以让设计更简单快捷。
缺点:字体会显得普通,过于雷同,缺乏设计感 如下图:
![](/picurl?url=https%3A%2F%2Fiknow-pic.cdn.bcebos.com%2Ff9198618367adab44dfed56e87d4b31c8701e4f5%3Fx-bce-process%3Dimage%252Fresize%252Cm_lfit%252Cw_600%252Ch_800%252Climit_1%252Fquality%252Cq_85%252Fformat%252Cf_auto)
B.手绘手稿
优点:这种形式创意会更加自由,字体更具设计感,原创性更高
缺点:速度慢,完整度不高,过于潦草. (下图图片来源于酷友 baotingzi )
![](/picurl?url=https%3A%2F%2Fiknow-pic.cdn.bcebos.com%2Fd000baa1cd11728bf872420fc4fcc3cec3fd2c44%3Fx-bce-process%3Dimage%252Fresize%252Cm_lfit%252Cw_600%252Ch_800%252Climit_1%252Fquality%252Cq_85%252Fformat%252Cf_auto)
C.暴力拼图
优点:快!准!狠!动用一起可用的素材快速拼凑效果 效率极高,可以快速看出造型 色彩材质 整个logo的整体方向,适合时间紧迫的项目。
缺点:潦草,粗糙不规范,字体设计被削弱
![](/picurl?url=https%3A%2F%2Fiknow-pic.cdn.bcebos.com%2Fd833c895d143ad4b37ee89ed8e025aafa50f06df%3Fx-bce-process%3Dimage%252Fresize%252Cm_lfit%252Cw_600%252Ch_800%252Climit_1%252Fquality%252Cq_85%252Fformat%252Cf_auto)
概念阶段刚才简单说了几个方法,接下来我们详细分析下字体与背景图形的表现
字体
游戏logo 最关键的在于字体的设计,所以这点与平面logo设计基准是一样,区别在于游戏logo字体,有更直观夸张的表现以及辅助元素的加入。字体设计应该注意的几个点
字体的识别性
字体设计最忌讳是的盲目的进行变形夸张,看起来很花哨,却完全不认得字名
2. 字体的排版
字体的排版根据字体的长度而定,字体长的特别是英文名字需要考虑到上下结构的排版设计,倾斜/圆形/弧线排版让logo更富个性与趣味性
![](/picurl?url=https%3A%2F%2Fiknow-pic.cdn.bcebos.com%2F6d81800a19d8bc3e16c8c9e78e8ba61ea9d345df%3Fx-bce-process%3Dimage%252Fresize%252Cm_lfit%252Cw_600%252Ch_800%252Climit_1%252Fquality%252Cq_85%252Fformat%252Cf_auto)
为啥没游竖的排版设计,就目前市面上来说很少出现竖的排版,主要原因是竖的logo不适合各种应用。
3. 字体的辅助图形设计
有些logo 可以考虑加入辅助图形。辅助图形可以从游戏中提取,好的辅助图形启动画龙点睛的作用,让logo更出彩。比如下图:
![](/picurl?url=https%3A%2F%2Fiknow-pic.cdn.bcebos.com%2F730e0cf3d7ca7bcb31550902b2096b63f624a8f5%3Fx-bce-process%3Dimage%252Fresize%252Cm_lfit%252Cw_600%252Ch_800%252Climit_1%252Fquality%252Cq_85%252Fformat%252Cf_auto)
背景图形
背景图形设计应该注意的几点
1背景图案与字体的搭配(大小比例,排版搭配),排版
2背景图案符合游戏主题
3背景图案不要凌乱花哨,喧宾夺主
![](/picurl?url=https%3A%2F%2Fiknow-pic.cdn.bcebos.com%2F34fae6cd7b899e51d1a1f4394ea7d933c8950df4%3Fx-bce-process%3Dimage%252Fresize%252Cm_lfit%252Cw_600%252Ch_800%252Climit_1%252Fquality%252Cq_85%252Fformat%252Cf_auto)
第四步.上色
在多个黑白草稿中挑选一个方案进行细化上色
上色阶段可以根据游戏的整体风格进行搭配,提取游戏中的主色系。让logo与游戏风格形成整体的视觉语言,过程中不要过于刻画细节,更多的在颜色方案上进行尝试。游戏的主色系是什么?是暖色还是冷色?还是冷暖搭配? 颜色是一种情感表现的一种方式,多注意颜色给玩家带来的视觉感受。同样了也出4-5个方案让需求方进行选择
多个颜色尝试:
第五步.质感的刻画
游戏logo和平面logo最大的区别之一在于质感,把握好质感的设计就等于把握好了游戏logo的设计。质感类别很多,有水晶质感/金属质感/石头质感/科技质感,根据游戏风格 游戏世界观,甚至游戏ui来搭配游戏logo的质感
并非所有的logo都需要强烈的质感需求,根据具体需求游戏风格适当加入质感的表现。随着主流的扁平化风格的风靡,有些游戏logo也出现了微质感的表现方式,甚至平面化的的表现方式。具体项目需求具体分析。
![](/picurl?url=https%3A%2F%2Fiknow-pic.cdn.bcebos.com%2Fa08b87d6277f9e2f176bd3251330e924b899f345%3Fx-bce-process%3Dimage%252Fresize%252Cm_lfit%252Cw_600%252Ch_800%252Climit_1%252Fquality%252Cq_85%252Fformat%252Cf_auto)
第六步.光效,光感的补充
光效与光感可以让游戏logo更为细腻更为高大上。
需要注意的是不是所有的logo都需要加一些光效特效。有些logo加上光效 反而显得多余,看是否要做加法还是减法
主题要突出,设计的鲜明,颜色好看,整体看上去很酷,
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